My name is Dave Beck, and I’m an artist and professor living and working in Wisconsin. I’m writing this blog for you. I hope this peek into my development process will give you a better understanding of my project (which I’ll introduce below), and possibly inspire you to follow and learn along with me on this journey. I’ve got a lot of lost time to make up for, so before I dive into the “now”, I’ll start with the “then”, much of which happened over this past year.
On that note, I really should have started this devblog a year ago, when I first began the project. But then again, I had no idea that it would grow to such the monstrous behemoth that it has, filled with so many design doc pages, polygons, pixels, sounds, and lines of code! The project I’m talking about is Tombeaux.
Tombeaux is a video game that I am creating. It is an interactive experience that explores the convergence between cultures and the environment across a few hundred years of midwestern American history, taking place on a small section of the St. Croix River (which serves as part of the natural border between Minnesota and Wisconsin). Through exploration, the player discovers new objects, environments, and narratives, all of which cause reflection upon our history and our future.
As an artist, I see the medium of games as having a fantastic future in contemporary art and new media. It’s a wonderful way to educate, entice, and entertain an audience in ways I’ve always wanted to do with other media, but just couldn’t fully accomplish. I’m making Tombeaux for a variety of reasons, many of which I’ll expand on in future posts. I’ll talk about my inspirations behind the game, the development process, the factual research fueling its content, the collaborations supporting its creation, and other things that provide interesting angles about Tombeaux.
It’s already been a heck of a ride, and it’s only halfway there. I hope you’ll consider joining me for this last leg of the journey.